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For the game, BioWare changed several gameplay elements and put further emphasis on third-person shooter aspects, including limited ammunition and regenerable health. In contrast to the exclusive focus on the main story of the original Mass Effect , the developers opted to create a plot where optional missions had as much intensity as the main mission. Mass Effect composer Jack Wall returned to compose Mass Effect 2 ' s music, aiming for a darker and more mature sound to match the mood of the game.

Mass Effect 2 also supports a variety of downloadable content packs, ranging from single in-game character outfits to entirely new plot-related missions. Released to critical acclaim, Mass Effect 2 was praised for its presentation and cinematography, diverse and complex characters, and improved combat over its predecessor.

Some critics, however, expressed concerns about the game's simplified role-playing mechanics. Retrospectively, Mass Effect 2 is considered a significant improvement over its predecessor and one of the greatest video games of all time. A sequel, Mass Effect 3 , was released in Mass Effect 2 is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective.

Shepard's gender, appearance, military background, combat-training, and first name are determined by the player before the game begins. The game's overworld is a galaxy map that the player can explore to find and complete quests.

For example, unlocking the first rank of a power requires one point, but unlocking all four ranks of a single power requires a total of ten points. Upon raising a power to its fourth rank, the player must evolve the power into one of two given forms. The player's primary mode of transportation is a starship which serves as Shepard's base of operations. Aboard the ship, the player can interact with the squad members, customize the player's armour, travel to numerous planetary systems , and scan planets for mineral resources.

Combat in Mass Effect 2 is squad-based and a maximum of two squad members may accompany the player on the battlefield. The player has direct control of Shepard while the squad members are controlled by the game's artificial intelligence.

Unlike the original Mass Effect , where weapons overheat if fired continuously for prolonged periods, the weapons of Mass Effect 2 have a finite magazine and must be reloaded after a certain number of shots. When the shield is fully depleted, further damage reduces the hit points of a secondary health meter.

Both the shield bar and health meter automatically regenerate when not taking fire for a brief period. All enemies are protected by health, shields, armour, barriers, or a combination thereof. For example, armour is usually vulnerable to powers such as Incinerate, which burns enemies over time, and weapons with a low rate of fire such as sniper rifles and heavy pistols. In contrast, shields are vulnerable to powers such as Overload and rapid-firing weapons like submachine guns and assault rifles.

Powers do not require any expendable resource ; they only have a global cooldown. During conversations with characters, Mass Effect 2 employs a radial command menu , called Dialogue Wheel, where the player's dialogue options depend on wheel direction.

Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile. Morality is measured by Paragon charm and Renegade intimidate points.

These points affect the availability of new special Paragon and Renegade dialogue options with significant impact in the game. What the player does during one of these missions will determine whether they gain the loyalty of a squad member, which in turn will unlock a unique power and also help in the final battle.

Endings range from the entire team surviving to the entire team being killed, Shepard included, and everything in between. Mass Effect 2 is set within the Milky Way galaxy during the 22nd century where interstellar travel is possible through the use of mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans.

Other alien races seen in the game include the reptilian krogan and drell, the environmental-suited quarians , and a hostile race of networked artificial intelligences called geth. Meanwhile, a human supremacist organization called Cerberus believes that humans deserve a greater role in the galactic community and supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal experimentation and terrorist activities.

In , shortly after the events of Mass Effect , the SSV Normandy , while patrolling for geth resistance, is attacked by an unknown vessel, forcing the crew to abandon ship. Shepard pushes Joker into the final escape pod before being blasted into space. After a suit breach, Shepard dies via asphyxiation as their body is pulled into the orbit of a nearby planet.

Two years later, Shepard is revived on an operating table and escapes a research station under attack by its own security mechs alongside Jacob Taylor and Miranda Lawson. Shepard is brought to meet the Illusive Man, who reveals that entire populations of human colonies have been disappearing all over the galaxy.

Now working with Cerberus, Shepard is sent to investigate a recently attacked colony and encounters Tali and a contingent of quarians searching for their missing colleague. Clues uncovered by Shepard's team suggesting that the Reapers are working by proxy through an insectoid alien race called the Collectors, who have abducted the colonists.

The Illusive Man explains that the Collectors reside beyond the Omega-4 Relay, a place from which no ship has ever returned, and tasks Shepard with assembling a team to stop them.

Shepard recruits Mordin Solus, Garrus Vakarian, Jack, and optionally Grunt, before the Illusive Man informs them that another human colony is under attack. With the help of Mordin's studies on Collector biology, Shepard defends the colony, but is unable to stop a large portion of the population from being captured. Shepard can then recruit Tali'Zorah, Thane Krios, and Samara who may be optionally replaced by Morinth , before being sent to explore a supposedly disabled Collector ship.

There, Shepard learns that the Collectors were originally Protheans that were turned into slaves of the Reapers. Although Shepard's squad escapes, their relationship with the Illusive Man is strained due to his prior knowledge of the trap. Shepard also acquires a disabled geth that, if activated, joins the squad as Legion. During their absence, the Collectors board the Normandy SR When Shepard's squad returns, the team uses the Omega-4 Relay to reach the Collector base, located in the Galactic Center.

The team rescues any surviving crew members and fights their way to the central chamber. Squad members will either survive or perish depending on the upgrades made to the Normandy SR-2 , their loyalty to Shepard, and the tasks they are assigned in battle.

In the central chamber, Shepard discovers that the Collectors have been constructing a new Human-Reaper made from the genetic material of the abducted colonists. Shepard destroys the machine powering it and prepares to destroy the Collector base. However, the Illusive Man proposes sterilizing the base instead with a timed radiation pulse so that the Collectors' technology can be used against the Reapers.

After deciding the fate of the base, Shepard destroys the awakened Human-Reaper and escapes with the surviving squad members. If no squad members survive, Shepard fails to escape and dies. Back on the Normandy SR-2 , after speaking with the Illusive Man one last time, Shepard meets the survivors in the cargo bay.

There, Joker gives them schematics of a Reaper. The final scene shows the Reapers awakening in dark space and descending upon the galaxy. During the first stages of development, the designers' priority was purely on streamlining and polishing the shooting aspects; RPG elements were not added until this process was complete.

Real-time gameplay with an emphasis on weapons and cover was a preference because the team felt that the constant pausing to select powers interrupts the intensity of the combat.

In Mass Effect 2 , the levelling options were pared down and made more descriptive. Keeping track of the enemies' strengths and weaknesses was made more consistent with different types of health bars so that players did not have to estimate what types of challenges they were facing when fighting new enemies. The planetary exploration of the original Mass Effect was completely revamped.

Instead of having vast barren landscapes, the designers opted to build distinct and interesting places. The goal was to encourage players to keep exploring the galaxy by changing their expectations about what they could find. However, the vehicle was ultimately removed from the final build of the game. Since the Mass Effect series was envisioned as a trilogy from its inception, work on Mass Effect 2 started shortly before the original Mass Effect was released.

Mass Effect 2 contains voices from 90 voice actors who play characters and speak over 25, lines of dialogue. Although Mass Effect 2 was primarily developed at BioWare's Edmonton studio, a new team of 30 people was set to work at EA Montreal in March to supplement the teams already working on the game.

Initially, BioWare denied that a PlayStation 3 version was in the works. An option which allowed to switch back to the Xbox controls layout was also added. The music of Mass Effect 2 was primarily composed by Jack Wall. Overall, around minutes of music were composed for Mass Effect 2 , which totalled more than assets. The soundtrack spans two discs and 27 tracks, covering a duration of Mass Effect 2 was formally unveiled at the Game Developers Conference on March 17, , accompanied by a teaser trailer which declared Shepard to be "killed in action".

New purchases of the game are provided with a one-time use card granting access code that unlocks the game's Cerberus Network , an online downloadable content and news service that enables bonus content for the game. In , a compilation featuring the three main games of the series, titled Mass Effect Trilogy , was released for Microsoft Windows, Xbox , and PlayStation 3. Mass Effect 2 supports additional in-game content in the form of downloadable content packs that were released from January to May These packs range from character outfits to entirely new plot-related missions.

Major releases include Lair of the Shadow Broker and Arrival , which are vital to the series' plot. These decisions are made through a digital interactive comic which appears at the beginning of the game. Upon release, Mass Effect 2 received critical acclaim from video game publications.

Edge credited them for their complex personalities and great characterization , [94] while GameRevolution pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them". The game's visuals and atmosphere received similar praise.

Subtle, moody lighting gives certain interactions great impact. Numerous publications declared the gameplay was an improvement over the original. Reception for the PlayStation 3 version was similar. Colin Moriarty of IGN described it as "the best, most complete version of the game available" due to the upgraded game engine and the extra downloadable content packs. Mass Effect 2 received numerous Game of the Year awards for its writing, characters, and soundtrack.

BioWare was also recognized for its work on the game and was awarded Studio of the Year. Mass Effect 2 continued to receive attention years after its release. GamesRadar editor Hollander Cooper explained that the game improved the technical issues of its predecessor significantly, while at the same time "expanding the already-impressive universe without sacrificing what made the series special.

Mass Effect 2 has been cited as one of the greatest video games of all time by multiple publications, including Slant Magazine in , [] IGN in , [] Polygon in , [] and Game Informer in A sequel to the game, entitled Mass Effect 3 , was released in From Wikipedia, the free encyclopedia.

Mac Walters Drew Karpyshyn. Microsoft Windows Xbox PlayStation 3. January 26, Main article: List of Mass Effect 2 downloadable content. Main article: Mass Effect 3. Roseville, California: Prima Games. ISBN Archived from the original on January 26, Retrieved July 4, Mass Effect 2 Instruction booklet.

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